Switching to Libgdx

Lately I've been playing around with another game dev framework, Libgdx, and so far I love it... so I think I'll stick with it. Here are some of the features covered by Libgdx : OpenGL wrappers, sprites, atlases, fonts, particles, math utilities, physics engine, TMX tilemap support,... For a detailed list, see here. As you can see, it is a very complete and flexible framework. In this post I'll explain what makes it stand out from the others.


My Biggest Influences & All-Time Favorites

I've just posted a list of the games that had a (positive) impact on me on The Last Save Point. Likes and dislikes are personal, and I would like to keep things here strictly about game dev, so even though it's a borderline issue, I'm not posting the list here.
I certainly inadvertently omitted some titles, but I'll add them as they come up. I will also edit the list every now and then to add a comment for each game.


First Steps with Cocos2d-x

It took me some time to realize that the "x" in "cocos2d-x" was standing for "cross", as it's a cross platform engine. Anyway, it's too long to read, I usually go with "cocos x", but maybe I should start reading it"cocos cross" ? ...

At first I thought the toughest part would be learning how to use cocos while learning C++, but I was wrong. In fact, as I was already quite familiar with C and very fluent in Java, learning C++ was really easy; of course I can't say I master it yet, I can see it is a very rich and complex language that has a lot to offer, but for my current needs, I'm good to go. I thought I should be able to catch cocos quickly since the API ref is available on their website, and that's generally all that is needed to catch up any api, but I was wrong. Also, setting up cocos2d-x didn't go as smoothly as I expected it.


Platforms Overview & Appropriated Frameworks

Okay, I already have a very precise idea of what my first game will be, I'll post about it later, it will be something very simple, mainly to find my feet. But before I start anything, I need to choose two crucial things : first, the platform, on which OS(s) will the game run ? on which kind of device(s) ?, second, of course, the langage, just so I can choose the appropriate tools, softwares and SDK.


Hello World!

This blog will keep you informed of my journey as an indie game developer in the already too crowded game dev industry.
Here's a list of some topics that you can expect to find here in the future :
  •     game dev software / hardware
  •     game difficulty
  •     game ai
  •     bug checking ai
  •     programming
  •     level design
  •     design for non-designers
  •     game dev facts & figures
My favorite genres include jrpg, adventure, stealth and a bit of simulation, so i guess my games will most likely either be strongly story-driven or have a deep gameplay or a little of both. You can find more about my experience as a gamer on The Last Save Point, which is a more personal blog that I share with my husband <3.